Build. Deploy. Own.

We build games that use digital assets. We built tools to create, manage and trade digital assets. We also build open-source infrastructure and developer tooling so other people can ship applications, control their data and own what they make. We build a lot so the incredible is possible!

What we make

Our products

Toko
The platform

Toko

A fresh take on NFTs. Create, launch, hold and trade digital assets that can evolve and interact with other tokens. Creators have control over when their content ships, how it's released and where the money goes!

Toko Miner
Game · Alpha

Toko Miner

What started as a way to test the architecture behind Toko. A rapidly evolving game where you get to heal a world that got wrecked by the last NFT boom using rockets, robots and conveyor belts.

Alpha - live nowFully on chain
Catcha
Collectables · 2027

Catcha

Gamified collecting for graded Pokémon and One Piece cards, built for Europe. Launching 2027.

Graded slabsEuropean vault
Dragginz
Multiplayer game

Dragginz

The idea that started it all. A multiplayer game where your rare items, creations, battle partners, weapons and pets are all trade-able digital assets. Everything we create is building towards this release.

MultiplayerIn development
The end game

Something much bigger

Dragginz isn't the end game - it's our first multiplayer experience. The end game is a fully multiplayer, truly open virtual MMO, owned by the players.

Foundations

The open-source foundations

Two core backend products - Canic and IcyDB - plus a suite of six focused libraries, each pulled out of Canic into its own self-contained package. All open-source, each with its own page and public repo, and each used every day by everything above it.

Canic Core backend · Deploy & operate

Canic WORLD FIRST

A Rust toolkit and operator CLI for Internet Computer canister fleets - metadata-driven lifecycle macros, validated topology config, thin-root artifact builds, and snapshot, backup and restore workflows. Decentralised Kubernetes, in effect.

Lifecycle macrosTopologyOperator CLI
IcyDB Core backend · Persistence

IcyDB WORLD FIRST

A schema-first persistence and query runtime: typed entities, stable-memory storage, indexes, fluent queries, a reduced single-entity SQL surface, pagination, grouped aggregates and generated observability - deterministic by design, with no joins or hidden execution.

Typed entitiesSingle-entity SQLObservability
The toolkit · extracted from Canic

Six libraries

Focused, self-contained packages that each do one job well - pulled out of Canic so any team can use them on their own. Click any one to go straight to its page.

IC Query IC Timers IC Memory IC Backup IC Blob Storage IC Testkit

The big picture

How does it all fit together?

Our products, the platform they run on, and the open-source foundations underneath - and how each one makes the next better.

See how it works